Electrolab develops highly-addictive, fun, free-to-play online games. When it was founded in 2010, we had a vision to reinvent Facebook gaming with a new level of quality and game design. Our first venture into social games, Fight Camp, is available on Facebook right now.
Before developing Fight Camp, our team developed AAA console titles on Microsoft's Xbox 360 and Sony's Playstation 3. Our development history has ranged from building games under tight memory and other technical constraints, to designing blue-sky ideas with impressive visuals. Our recent focus has been on mobile games and free-to-play social games.
Our art team specializes in bringing visionary new game ideas to life and also has the stamina to build a continuous stream of new content for existing games. Our engineers have experience with Flash, ActionScript 3, HTML5, C++, Objective C, and server technologies like Apache, MySQL, Linux, and PHP. We have user analytics tools that rival those of many pay services. Our game-development tools are built using HTML5, so developers can collaborate from anywhere in the world, even via mobile phones.
Electrolab was created with the idea to develop games in a new way that focuses on creative, incremental development with a small team composed of highly experienced members. Our team's efficiency is achieved by minimizing meetings and instead focusing on product development in an environment of constant communication and close collaboration on particular tasks. Electrolab provides a family-friendly atmosphere that values quality-of-life for all its employees.
Our Core Team
Technical Director / Game Designer / Business Operations / Co-founder
Stuart has spent the last 25 years creating original game concepts and building time-tested technology to empower artists, designers, and engineers to build fun, immersive, and addictive games.
Founder of three start-ups, Stuart is a dedicated leader, team builder, software architect and coder. In 1995, he founded Surreal Software and during his role as VP of Technology, he developed 8 AAA ($5M-$30M budget) game titles on 5 platforms. He helped build the company to a 120 person game-development studio.
Stuart is an expert in advanced technologies: multi-threaded architectures, 3D engines (animation, physics, audio and rendering), Artificial Intelligence, content streaming, user analytics, plus a variety of web technologies and client-server architectures. He is also a published author and speaker (GDC, GameFest) – hoping to share knowledge and inspire future game developers.
Art Director / Game Designer / Co-founder
Wayne has over 18 years of visual development, leadership, and entrepreneurial ventures across a diverse array projects and teams. He has developed high profile new concepts for both console and social games for clients such as Sony, Warner Brothers and Zynga.
His proven track record of building, directing and inspiring art teams both small and large (50+) has made him a sought-after visionary for many game development projects. Wayne was also co-founder and Art Director at LuCoo, a successful kids clothing company.
Jason began programming when he picked up his first Apple II at the age of 9. His love of code led him to a CS degree from Rensselaer Polytechnic Institute. He has been programming professionally for over fifteen years, the last nine devoted to his passion for the games industry.
Jason resides in Seattle with his wife Kelly and their daughter Kelsey. When not at the keyboard, he can be found on a soccer field or at the dog park with his beagles and golden retriever.
Contract Audio Design
Electrolab has partnered with our friends at Tension Studios to develop the audio and music for our games. They have over 15 years of experience in the audio industry, including sound design, music composition, studio recording, synthesis, editing, scripting and final in-game implementation. Their game clients include Microsoft, Sierra Online, Konami, Surreal Software, WB Games, Midway Games, Retro Studios, and Crystal Dynamics.